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It's back! Bad aapt file in AIR SDK 3.4.0.2710 and can't compile in Flash Pro!

November 30Hits:0
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It's happened again! This also happened in a version of AIR SDK 3.3 and I had to rollback. I reported that issue as well. (search aapt)
Flash Professional CS6 REQUIRES an aapt.exe file, not an aapt file, but aapt.exe file in \AIR_SDK_3.4.0.2710\lib\android\bin\
in order to build AIR for Android apps.
Can't you put something in your build tests to cover this?
Go back and look at 3.4.0.2540 and you will see a aapt.exe file at this location within the SDK and it doesn't exist in 2710.
I'm running the latest version of Flash Pro CS6.
I'm also seeing all kinds of weirdness now with my AIR for Android builds that use ANE files. After the ANE pops an ad, my app won't properly update its screen unless its "nudged" with a tap on the touch screen. I was fine when I was building and testing under 2540 but I updated my Droid 2 test device to AIR 2710 the other day and now I'm having problems. Not good to think all the apps I've already published out may now be having severe problems if users have upgrade their AIR SDK.. Can't confirm that 2710 is the problem until I rollback my test device back to AIR 2540 though. Looks like you may be trying to fix this issue in 3.5 Beta - that's good.

Answers

Hi Kevin,
Dunno if you saw my other post to you, but I've put up a copy of the SDK that you were looking for and asked that we change our procedures going forward.  As for the actual issue, would you mind creating a bug report at bugbase.adobe.com if you haven't already?
Thanks
Chris

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